//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: MicroUzi
// Model Creator: 
// Created on: 16.05.2022 - 19:56:25
// Last changed on: 16.05.2022 - 19:56:25

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelMiniUZI extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelMiniUZI() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[136];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import ImportBox0
        gunModel[1] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import ImportBox1
        gunModel[2] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import ImportBox2
        gunModel[3] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import ImportBox3
        gunModel[4] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import ImportBox4
        gunModel[5] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import ImportBox5
        gunModel[6] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import ImportBox6
        gunModel[7] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import ImportBox7
        gunModel[8] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import ImportBox8
        gunModel[9] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import ImportBox9
        gunModel[10] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import ImportBox10
        gunModel[11] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import ImportBox11
        gunModel[12] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import ImportBox12
        gunModel[13] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import ImportBox13
        gunModel[14] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import ImportBox14
        gunModel[15] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import ImportBox15
        gunModel[16] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import ImportBox16
        gunModel[17] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import ImportBox17
        gunModel[18] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import ImportBox18
        gunModel[19] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import ImportBox19
        gunModel[20] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import ImportBox20
        gunModel[21] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import ImportBox21
        gunModel[22] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import ImportBox22
        gunModel[23] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import ImportBox23
        gunModel[24] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import ImportBox24
        gunModel[25] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import ImportBox25
        gunModel[26] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import ImportBox26
        gunModel[27] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import ImportBox27
        gunModel[28] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import ImportBox28
        gunModel[29] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import ImportBox29
        gunModel[30] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import ImportBox30
        gunModel[31] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import ImportBox31
        gunModel[32] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import ImportBox32
        gunModel[33] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import ImportBox33
        gunModel[34] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import ImportBox34
        gunModel[35] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import ImportBox35
        gunModel[36] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import ImportBox36
        gunModel[37] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import ImportBox51
        gunModel[38] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import ImportBox52
        gunModel[39] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import ImportBox53
        gunModel[40] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import ImportBox55
        gunModel[41] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import ImportBox56
        gunModel[42] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import ImportBox57
        gunModel[43] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import ImportBox58
        gunModel[44] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import ImportBox59
        gunModel[45] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import ImportBox60
        gunModel[46] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import ImportBox61
        gunModel[47] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import ImportBox62
        gunModel[48] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import ImportBox63
        gunModel[49] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import ImportBox64
        gunModel[50] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import ImportBox65
        gunModel[51] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import ImportBox66
        gunModel[52] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import ImportBox67
        gunModel[53] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import ImportBox68
        gunModel[54] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import ImportBox69
        gunModel[55] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import ImportBox70
        gunModel[56] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import ImportBox71
        gunModel[57] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import ImportBox72
        gunModel[58] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import ImportBox73
        gunModel[59] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import ImportBox74
        gunModel[60] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import ImportBox75
        gunModel[61] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import ImportBox76
        gunModel[62] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import ImportBox77
        gunModel[63] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import ImportBox78
        gunModel[64] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import ImportBox79
        gunModel[65] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import ImportBox81
        gunModel[66] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import ImportBox82
        gunModel[67] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import ImportBox84
        gunModel[68] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import ImportBox85
        gunModel[69] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import ImportBox86
        gunModel[70] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import ImportBox87
        gunModel[71] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import ImportBox88
        gunModel[72] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import ImportBox89
        gunModel[73] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import ImportBox90
        gunModel[74] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import ImportBox91
        gunModel[75] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import ImportBox102
        gunModel[76] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import ImportBox104
        gunModel[77] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import ImportBox105
        gunModel[78] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import ImportBox106
        gunModel[79] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import ImportBox107
        gunModel[80] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import ImportBox108
        gunModel[81] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import ImportBox109
        gunModel[82] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import ImportBox110
        gunModel[83] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Import ImportBox111
        gunModel[84] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import ImportBox113
        gunModel[85] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import ImportBox114
        gunModel[86] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Import ImportBox115
        gunModel[87] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import ImportBox116
        gunModel[88] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import ImportBox117
        gunModel[89] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import ImportBox119
        gunModel[90] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import ImportBox120
        gunModel[91] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import ImportBox121
        gunModel[92] = new ModelRendererTurbo(this, 41, 73, textureX, textureY); // Import ImportBox122
        gunModel[93] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Import ImportBox123
        gunModel[94] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import ImportBox124
        gunModel[95] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Import ImportBox125
        gunModel[96] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import ImportBox126
        gunModel[97] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // Import ImportBox137
        gunModel[98] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import ImportBox138
        gunModel[99] = new ModelRendererTurbo(this, 185, 73, textureX, textureY); // Import ImportBox139
        gunModel[100] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Import ImportBox140
        gunModel[101] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import Box143
        gunModel[102] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import Box144
        gunModel[103] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import Box145
        gunModel[104] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import Box146
        gunModel[105] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import Box148
        gunModel[106] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Import Box149
        gunModel[107] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import Box150
        gunModel[108] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import Box151
        gunModel[109] = new ModelRendererTurbo(this, 161, 89, textureX, textureY); // Import Box152
        gunModel[110] = new ModelRendererTurbo(this, 233, 81, textureX, textureY); // Import Box153
        gunModel[111] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import Box154
        gunModel[112] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import Box155
        gunModel[113] = new ModelRendererTurbo(this, 105, 97, textureX, textureY); // Import Box156
        gunModel[114] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Import Box157
        gunModel[115] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import Box158
        gunModel[116] = new ModelRendererTurbo(this, 145, 105, textureX, textureY); // Import Box159
        gunModel[117] = new ModelRendererTurbo(this, 225, 97, textureX, textureY); // Import Box160
        gunModel[118] = new ModelRendererTurbo(this, 49, 105, textureX, textureY); // Import Box161
        gunModel[119] = new ModelRendererTurbo(this, 193, 105, textureX, textureY); // Import Box162
        gunModel[120] = new ModelRendererTurbo(this, 65, 113, textureX, textureY); // Import Box163
        gunModel[121] = new ModelRendererTurbo(this, 89, 113, textureX, textureY); // Import Box164
        gunModel[122] = new ModelRendererTurbo(this, 113, 113, textureX, textureY); // Import Box165
        gunModel[123] = new ModelRendererTurbo(this, 209, 113, textureX, textureY); // Import Box166
        gunModel[124] = new ModelRendererTurbo(this, 233, 113, textureX, textureY); // Import Box167
        gunModel[125] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import Box168
        gunModel[126] = new ModelRendererTurbo(this, 25, 129, textureX, textureY); // Import Box154
        gunModel[127] = new ModelRendererTurbo(this, 17, 121, textureX, textureY); // Box 1
        gunModel[128] = new ModelRendererTurbo(this, 97, 97, textureX, textureY); // Box 1
        gunModel[129] = new ModelRendererTurbo(this, 121, 97, textureX, textureY); // Box 1
        gunModel[130] = new ModelRendererTurbo(this, 145, 97, textureX, textureY); // Box 1
        gunModel[131] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Box 1
        gunModel[132] = new ModelRendererTurbo(this, 41, 105, textureX, textureY); // Box 1
        gunModel[133] = new ModelRendererTurbo(this, 65, 105, textureX, textureY); // Box 1
        gunModel[134] = new ModelRendererTurbo(this, 161, 121, textureX, textureY); // Import Box151
        gunModel[135] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Import ImportBox120

        gunModel[0].addShapeBox(0F, 0F, 0F, 41, 8, 7, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import ImportBox0
        gunModel[0].setRotationPoint(-7F, -31.5F, -3.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 14, 2, 7, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import ImportBox1
        gunModel[1].setRotationPoint(8F, -22.5F, -3.5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 26, 1, 3, 0F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox2
        gunModel[2].setRotationPoint(3F, -32.75F, -3.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 27, 1, 3, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox3
        gunModel[3].setRotationPoint(3F, -31.75F, -3.5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -2F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -2F, 0F, 0.25F); // Import ImportBox4
        gunModel[4].setRotationPoint(27F, -30.75F, -3.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 24, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import ImportBox5
        gunModel[5].setRotationPoint(2F, -28.5F, -4F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 24, 1, 1, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F); // Import ImportBox6
        gunModel[6].setRotationPoint(2F, -28.5F, -4.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, -0.625F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.75F, -0.125F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.5F, -0.5F, -0.5F, 0F, -0.5F); // Import ImportBox7
        gunModel[7].setRotationPoint(1F, -28.5F, -4.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F); // Import ImportBox8
        gunModel[8].setRotationPoint(1F, -28.5F, -4F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 24, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Import ImportBox9
        gunModel[9].setRotationPoint(2F, -28.5F, 3.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, -0.25F, -0.75F, -0.625F, -0.25F, -0.5F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.25F, -0.25F, -0.75F, -0.125F, -0.25F); // Import ImportBox10
        gunModel[10].setRotationPoint(1F, -28.5F, 3.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F); // Import ImportBox11
        gunModel[11].setRotationPoint(26F, -28.5F, -4F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.75F, -0.625F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0.5F, -0.5F, -0.5F, 0F, -0.5F, -0.75F, -0.125F, -0.25F, 0F, 0.25F, -0.25F); // Import ImportBox12
        gunModel[12].setRotationPoint(26F, -28.5F, 3.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, -0.25F, -0.75F, -0.625F, -0.25F, -0.5F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.25F, -0.75F, -0.125F, -0.25F, -0.5F, 0F, -0.5F, 0F, 0.5F, -0.5F); // Import ImportBox13
        gunModel[13].setRotationPoint(26F, -28.5F, -4.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F); // Import ImportBox14
        gunModel[14].setRotationPoint(26F, -25.5F, -4F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.75F, -0.625F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0.5F, -0.5F, -0.5F, 0F, -0.5F, -0.75F, -0.125F, -0.25F, 0F, 0.25F, -0.25F); // Import ImportBox15
        gunModel[15].setRotationPoint(26F, -25.5F, 3.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, -0.25F, -0.75F, -0.625F, -0.25F, -0.5F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.25F, -0.75F, -0.125F, -0.25F, -0.5F, 0F, -0.5F, 0F, 0.5F, -0.5F); // Import ImportBox16
        gunModel[16].setRotationPoint(26F, -25.5F, -4.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 24, 1, 1, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F); // Import ImportBox17
        gunModel[17].setRotationPoint(2F, -25.5F, -4.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, -0.625F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.75F, -0.125F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.5F, -0.5F, -0.5F, 0F, -0.5F); // Import ImportBox18
        gunModel[18].setRotationPoint(1F, -25.5F, -4.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F); // Import ImportBox19
        gunModel[19].setRotationPoint(1F, -25.5F, -4F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 24, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import ImportBox20
        gunModel[20].setRotationPoint(2F, -25.5F, -4F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 24, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Import ImportBox21
        gunModel[21].setRotationPoint(2F, -25.5F, 3.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, -0.25F, -0.75F, -0.625F, -0.25F, -0.5F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.25F, -0.25F, -0.75F, -0.125F, -0.25F); // Import ImportBox22
        gunModel[22].setRotationPoint(1F, -25.5F, 3.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 35, 1, 7, 0F, -0.25F, -0.75F, 0.25F, -0.25F, -0.75F, 0.25F, -0.25F, -0.75F, 0.25F, -0.25F, -0.75F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import ImportBox23
        gunModel[23].setRotationPoint(-5F, -24.5F, -3.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 7, 18, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox24
        gunModel[24].setRotationPoint(9F, -19.5F, -3F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 2, 10, 6, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Import ImportBox25
        gunModel[25].setRotationPoint(7F, -11.5F, -3F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F); // Import ImportBox26
        gunModel[26].setRotationPoint(6F, -19.5F, -3F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, 0F, 1F, -1F, 0F, 1F, -1F, -1F, 0F, -1F); // Import ImportBox27
        gunModel[27].setRotationPoint(6F, -18.5F, -3F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 1F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -1F); // Import ImportBox28
        gunModel[28].setRotationPoint(8F, -17.5F, -3F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 2, 3, 6, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 2F, 0F, -1F, -2F, 0F, 0F, -2F, 0F, 0F, 2F, 0F, -1F); // Import ImportBox29
        gunModel[29].setRotationPoint(7F, -11.5F, -3F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 2, 4, 6, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F); // Import ImportBox30
        gunModel[30].setRotationPoint(5F, -8.5F, -3F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 2, 3, 6, 0F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -2.5F, 0F, -1F, 2F, 0F, 0F, 2F, 0F, 0F, -2.5F, 0F, -1F); // Import ImportBox31
        gunModel[31].setRotationPoint(5F, -4.5F, -3F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 1, 17, 6, 0F, 0F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0F, 0F, 0F); // Import ImportBox32
        gunModel[32].setRotationPoint(16F, -19.5F, -3F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, -0.5F, -1F, -1F); // Import ImportBox33
        gunModel[33].setRotationPoint(7F, -1.5F, -3F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 7, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Import ImportBox34
        gunModel[34].setRotationPoint(9F, -1.5F, -3F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0F, 0F, 0F, 0F, -0.5F, 0F, 1.5F, -0.5F, -1F, 1.5F, -0.5F, -1F, 0F, -0.5F, 0F); // Import ImportBox35
        gunModel[35].setRotationPoint(16F, -2.5F, -3F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, -1F, 0.5F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0F, 0F, 0F); // Import ImportBox36
        gunModel[36].setRotationPoint(16F, -1.5F, -3F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 4, 1, 4, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F); // Import ImportBox51
        gunModel[37].setRotationPoint(17F, -14.5F, -2F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0F, -0.5F, 0F); // Import ImportBox52
        gunModel[38].setRotationPoint(21F, -13.5F, -2F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import ImportBox53
        gunModel[39].setRotationPoint(26F, -15.5F, -2F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 4, 4, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox55
        gunModel[40].setRotationPoint(26F, -19.5F, -2F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import ImportBox56
        gunModel[41].setRotationPoint(20.5F, -19.5F, -0.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.5F, 0F, 0F, 1.75F, -0.25F, 0F, 1.75F, -0.25F, 0F, -2.5F, 0F, 0F); // Import ImportBox57
        gunModel[42].setRotationPoint(21F, -16.5F, -0.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 26, 1, 3, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import ImportBox58
        gunModel[43].setRotationPoint(3F, -32.75F, 0.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 27, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import ImportBox59
        gunModel[44].setRotationPoint(3F, -31.75F, 0.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox60
        gunModel[45].setRotationPoint(-9F, -30.5F, -1.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0.5F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F, 1F, -0.25F, 0F, 1F, -0.25F, 0F, 0.5F, -0.25F, 0F); // Import ImportBox61
        gunModel[46].setRotationPoint(-5F, -34.5F, -2.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, -2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox62
        gunModel[47].setRotationPoint(-6.5F, -34.5F, -2.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, -2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox63
        gunModel[48].setRotationPoint(-6.5F, -34.5F, 1.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0.5F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F, 1F, -0.25F, 0F, 1F, -0.25F, 0F, 0.5F, -0.25F, 0F); // Import ImportBox64
        gunModel[49].setRotationPoint(-5F, -34.5F, 1.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox65
        gunModel[50].setRotationPoint(-6.5F, -32.5F, -1.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 6, 1, 5, 0F, 0F, -0.75F, 0.25F, -0.25F, -0.75F, 0.25F, -0.25F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import ImportBox66
        gunModel[51].setRotationPoint(-5.5F, -32.5F, -2.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Import ImportBox67
        gunModel[52].setRotationPoint(-6.5F, -32.5F, 2.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox68
        gunModel[53].setRotationPoint(-6.5F, -32.5F, -3.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Import ImportBox69
        gunModel[54].setRotationPoint(-5.5F, -33.5F, 1.75F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Import ImportBox70
        gunModel[55].setRotationPoint(-5.5F, -34F, 1.75F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Import ImportBox71
        gunModel[56].setRotationPoint(-5.5F, -34.5F, 1.75F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F); // Import ImportBox72
        gunModel[57].setRotationPoint(-5.5F, -32.5F, 1.75F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Import ImportBox73
        gunModel[58].setRotationPoint(-5.5F, -33F, 1.75F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Import ImportBox74
        gunModel[59].setRotationPoint(-5.5F, -34.5F, -2.75F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Import ImportBox75
        gunModel[60].setRotationPoint(-5.5F, -34F, -2.75F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Import ImportBox76
        gunModel[61].setRotationPoint(-5.5F, -33.5F, -2.75F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Import ImportBox77
        gunModel[62].setRotationPoint(-5.5F, -33F, -2.75F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F); // Import ImportBox78
        gunModel[63].setRotationPoint(-5.5F, -32.5F, -2.75F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Import ImportBox79
        gunModel[64].setRotationPoint(-5F, -32.5F, -1.5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F); // Import ImportBox81
        gunModel[65].setRotationPoint(-5F, -33.25F, -1.5F);

        gunModel[66].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.2F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.2F, 0.5F, 0F, 0.15F, 0.5F, 0F, 0.15F, 0F, 0F, 0.15F, 0.5F, 0F, 0.15F, 0.5F); // Import ImportBox82
        gunModel[66].setRotationPoint(-5F, -35.25F, -1.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F); // Import ImportBox84
        gunModel[67].setRotationPoint(-5F, -33.25F, 0.5F);

        gunModel[68].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.2F, 0.5F, 0F, -0.1F, 0.5F, 0F, -0.1F, 0F, 0F, -0.2F, 0F, 0F, 0.15F, 0.5F, 0F, 0.15F, 0.5F, 0F, 0.15F, 0F, 0F, 0.15F, 0F); // Import ImportBox85
        gunModel[68].setRotationPoint(-5F, -35.25F, 0.5F);

        gunModel[69].addShapeBox(0F, 1F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.8F, 0F, 0F, -0.9F, 0F, 0F, -0.9F, 0F, 0F, -0.8F, 0F); // Import ImportBox86
        gunModel[69].setRotationPoint(-5F, -35.25F, -1.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 1.5F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 1.5F, -0.25F, 0F); // Import ImportBox87
        gunModel[70].setRotationPoint(31.5F, -34.5F, 1F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 4, 1, 4, 0F, 0F, -0.75F, 0.25F, -0.25F, -0.75F, 0.25F, -0.25F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Import ImportBox88
        gunModel[71].setRotationPoint(30F, -32.5F, -2F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 1.5F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 1.5F, -0.25F, 0F); // Import ImportBox89
        gunModel[72].setRotationPoint(31.5F, -34.5F, -2F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox90
        gunModel[73].setRotationPoint(32F, -32.5F, -1F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.25F, -0.375F, 0F, 0.25F, -0.375F, 0F, 0.25F, -0.375F, -0.5F, 0.25F, -0.375F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import ImportBox91
        gunModel[74].setRotationPoint(32F, -33.5F, -0.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 8, 7, 0F, -0.75F, -0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, -0.25F, -0.25F); // Import ImportBox102
        gunModel[75].setRotationPoint(-7.75F, -31.5F, -3.5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F); // Import ImportBox104
        gunModel[76].setRotationPoint(-8F, -30.5F, -1.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0.5F, 0F, -0.75F, 0.5F, -0.75F, -0.75F, 0.5F, -0.75F, 0F, 0.5F, 0F); // Import ImportBox105
        gunModel[77].setRotationPoint(-7F, -30.5F, -1F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.75F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, -0.75F, -0.75F, 0.5F, -0.75F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.75F, 0.5F, -0.75F); // Import ImportBox106
        gunModel[78].setRotationPoint(-11F, -30.5F, -1F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F); // Import ImportBox107
        gunModel[79].setRotationPoint(-10F, -30.5F, -1.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Import ImportBox108
        gunModel[80].setRotationPoint(-10F, -24.75F, -1.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.75F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, -0.75F); // Import ImportBox109
        gunModel[81].setRotationPoint(-11F, -24.75F, -1F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox110
        gunModel[82].setRotationPoint(-9F, -24.75F, -1.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Import ImportBox111
        gunModel[83].setRotationPoint(-8F, -24.75F, -1.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F); // Import ImportBox113
        gunModel[84].setRotationPoint(12F, -2.5F, -3F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F); // Import ImportBox114
        gunModel[85].setRotationPoint(12F, -3.5F, -3F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.25F, -0.75F, 0.25F, 0.25F, -0.75F, 0.25F, 0.25F, -0.75F, 0.25F, 0.25F, -0.75F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import ImportBox115
        gunModel[86].setRotationPoint(12F, -3.5F, -3F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, -0.75F, 0.25F, 0.25F, -0.75F, 0.25F, 0.25F, -0.75F, 0.25F, 0.25F, -0.75F, 0.25F); // Import ImportBox116
        gunModel[87].setRotationPoint(12F, -4F, -3F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, -0.5F, -0.625F, -0.25F, 0F, -0.25F, -0.125F, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, -0.5F, -0.125F, -0.25F, 0F, 0.25F, -0.125F); // Import ImportBox117
        gunModel[88].setRotationPoint(30F, -31.5F, 3F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, -0.125F, -0.5F, -0.625F, -0.25F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.125F, -0.5F, -0.125F, -0.25F, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F); // Import ImportBox119
        gunModel[89].setRotationPoint(30F, -31.5F, -4F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 8, 4, 1, 0F, 0F, 0F, 0F, -4.5F, 0F, 0F, -4.5F, 0F, -0.5F, 0F, 0F, -0.5F, 1F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 1F, 0F, -0.5F); // Import ImportBox120
        gunModel[90].setRotationPoint(30F, -23.5F, 0.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox121
        gunModel[91].setRotationPoint(34F, -27F, -3F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, 0F, -0.5F, -1F, -0.25F, -0.5F, -1F, -0.25F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox122
        gunModel[92].setRotationPoint(34F, -29F, -3F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, 0F, -0.5F, -1.5F, -0.5F, -0.5F, -1.5F, -0.5F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox123
        gunModel[93].setRotationPoint(34F, -29.5F, -2F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, -0.25F, -0.5F, -1F, -0.25F, -0.5F, -1F, 0F, -0.5F, -1F); // Import ImportBox124
        gunModel[94].setRotationPoint(34F, -25F, -3F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 7, 1, 4, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, -0.5F, -0.5F, -1.5F, -0.5F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Import ImportBox125
        gunModel[95].setRotationPoint(30F, -23.5F, -2F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F); // Import ImportBox126
        gunModel[96].setRotationPoint(37F, -26.5F, -1.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0F, 0.125F, -0.375F, 0F, 0.125F, -0.375F, 0F, 0.125F, -0.375F, 0F, 0.125F, -0.375F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F); // Import ImportBox137
        gunModel[97].setRotationPoint(37F, -27F, -1.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0F, 0F, -1.125F, 0F, 0F, -1.125F, 0F, 0F, -1.125F, 0F, 0F, -1.125F, 0F, -0.625F, -0.375F, 0F, -0.625F, -0.375F, 0F, -0.625F, -0.375F, 0F, -0.625F, -0.375F); // Import ImportBox138
        gunModel[98].setRotationPoint(37F, -27.5F, -1.5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, 0.125F, -0.375F, 0F, 0.125F, -0.375F, 0F, 0.125F, -0.375F, 0F, 0.125F, -0.375F); // Import ImportBox139
        gunModel[99].setRotationPoint(37F, -26F, -1.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0F, -0.625F, -0.375F, 0F, -0.625F, -0.375F, 0F, -0.625F, -0.375F, 0F, -0.625F, -0.375F, 0F, 0F, -1.125F, 0F, 0F, -1.125F, 0F, 0F, -1.125F, 0F, 0F, -1.125F); // Import ImportBox140
        gunModel[100].setRotationPoint(37F, -25.5F, -1.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -1F, 0F, -0.25F, -1F); // Import Box143
        gunModel[101].setRotationPoint(-5F, -33.6F, -0.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Import Box144
        gunModel[102].setRotationPoint(-5F, -33.6F, -0.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Box145
        gunModel[103].setRotationPoint(-5F, -32.6F, -0.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Import Box146
        gunModel[104].setRotationPoint(-5F, -32.6F, -0.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 35, 1, 7, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import Box148
        gunModel[105].setRotationPoint(-5F, -23.5F, -3.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 35, 1, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import Box149
        gunModel[106].setRotationPoint(-5F, -23.5F, 3F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 13, 3, 8, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -8F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -8F, 0F, -0.25F); // Import Box150
        gunModel[107].setRotationPoint(-5F, -22.5F, -4F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 8, 3, 8, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Import Box151
        gunModel[108].setRotationPoint(22F, -22.5F, -4F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 14, 1, 8, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import Box152
        gunModel[109].setRotationPoint(8F, -20.5F, -4F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F); // Import Box153
        gunModel[110].setRotationPoint(8F, -21.5F, -4F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Import Box154
        gunModel[111].setRotationPoint(8F, -22.5F, -4F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, -0.75F, 0F, -0.5F, -0.25F); // Import Box155
        gunModel[112].setRotationPoint(8F, -22.5F, -4F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, -0.75F, 0F, -0.5F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F); // Import Box156
        gunModel[113].setRotationPoint(8F, -21.5F, -4F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, 0F, 0F, -0.25F); // Import Box157
        gunModel[114].setRotationPoint(8F, -22.5F, -4F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 14, 1, 8, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Import Box158
        gunModel[115].setRotationPoint(8F, -22.5F, -4F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 14, 1, 8, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import Box159
        gunModel[116].setRotationPoint(8F, -21.5F, -4F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, -0.5F, -0.75F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.75F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F); // Import Box160
        gunModel[117].setRotationPoint(21F, -21.5F, -4F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F); // Import Box161
        gunModel[118].setRotationPoint(21F, -21.5F, -4F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, -0.5F, 0F, -0.75F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.75F); // Import Box162
        gunModel[119].setRotationPoint(21F, -22.5F, -4F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -1F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, -1F, -0.5F, -0.25F); // Import Box163
        gunModel[120].setRotationPoint(21F, -22.5F, -4F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, -0.5F, -0.75F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.75F); // Import Box164
        gunModel[121].setRotationPoint(21F, -22.5F, -4F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 8, 7, 0F, 0F, 0F, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, 0F, 0F, 0F); // Import Box165
        gunModel[122].setRotationPoint(33.75F, -31.5F, -3.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F); // Import Box166
        gunModel[123].setRotationPoint(4F, -21.5F, -4F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.25F, -0.5F, -0.125F, -0.25F, -0.5F, -0.125F, -0.25F, -0.5F, -0.125F, -0.25F, -0.5F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F); // Import Box167
        gunModel[124].setRotationPoint(4F, -22F, -4F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, -0.25F, -0.5F, -0.125F, -0.25F, -0.5F, -0.125F, -0.25F, -0.5F, -0.125F, -0.25F, -0.5F, -0.125F); // Import Box168
        gunModel[125].setRotationPoint(4F, -21F, -4F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 35, 1, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import Box154
        gunModel[126].setRotationPoint(-5F, -23.5F, -4F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 11, 1, 3, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 1
        gunModel[127].setRotationPoint(26.5F, -20F, -1.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 1
        gunModel[128].setRotationPoint(34.5F, -19.5F, -1.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 1
        gunModel[129].setRotationPoint(32.5F, -19.5F, -1.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 1
        gunModel[130].setRotationPoint(30.5F, -19.5F, -1.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 1
        gunModel[131].setRotationPoint(28.5F, -19.5F, -1.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 1
        gunModel[132].setRotationPoint(26.5F, -19.5F, -1.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 1
        gunModel[133].setRotationPoint(36.5F, -19.5F, -1.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Import Box151
        gunModel[134].setRotationPoint(22F, -20F, -4F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 8, 4, 1, 0F, 0F, 0F, 0F, -4.5F, 0F, 0F, -4.5F, 0F, -0.5F, 0F, 0F, -0.5F, 1F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 1F, 0F, -0.5F); // Import ImportBox120
        gunModel[135].setRotationPoint(30F, -23.5F, -1F);


        ammoModel = new ModelRendererTurbo[15];
        ammoModel[0] = new ModelRendererTurbo(this, 137, 121, textureX, textureY); // Import ImportBox37
        ammoModel[1] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import ImportBox38
        ammoModel[2] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import ImportBox39
        ammoModel[3] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import ImportBox40
        ammoModel[4] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import ImportBox104
        ammoModel[5] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import ImportBox105
        ammoModel[6] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import ImportBox106
        ammoModel[7] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import ImportBox107
        ammoModel[8] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import ImportBox109
        ammoModel[9] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import ImportBox111
        ammoModel[10] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import ImportBox112
        ammoModel[11] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import ImportBox114
        ammoModel[12] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import ImportBox115
        ammoModel[13] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Import ImportBox50
        ammoModel[14] = new ModelRendererTurbo(this, 41, 89, textureX, textureY); // Import ImportBox128

        ammoModel[0].addShapeBox(0F, 0F, 0F, 6, 22, 5, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import ImportBox37
        ammoModel[0].setRotationPoint(10F, -11.5F, -2.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.5F, -0.25F); // Import ImportBox38
        ammoModel[1].setRotationPoint(14F, 10.5F, -2.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.25F, -0.25F); // Import ImportBox39
        ammoModel[2].setRotationPoint(11F, 10.5F, -2.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, -0.5F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, -0.25F, -0.5F, -0.25F); // Import ImportBox40
        ammoModel[3].setRotationPoint(10F, 10.5F, -2.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox104
        ammoModel[4].setRotationPoint(11F, -12.5F, -2.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -0.5F, -0.25F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox105
        ammoModel[5].setRotationPoint(10F, -12.5F, -2.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.5F, -0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import ImportBox106
        ammoModel[6].setRotationPoint(10F, -12.5F, 0.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import ImportBox107
        ammoModel[7].setRotationPoint(11F, -12.5F, 1.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox109
        ammoModel[8].setRotationPoint(11.5F, -13.5F, -1.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.125F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.125F); // Import ImportBox111
        ammoModel[9].setRotationPoint(15.5F, -12.5F, -1.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.375F, -0.5F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, -0.375F, -0.5F, 0F, 0F, -0.125F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.125F); // Import ImportBox112
        ammoModel[10].setRotationPoint(15.5F, -13.5F, -1.5F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox114
        ammoModel[11].setRotationPoint(11F, -12.5F, 0.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox115
        ammoModel[12].setRotationPoint(11F, -12.5F, -1.5F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.125F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.125F, 0F, -0.375F, -0.5F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, -0.375F, -0.5F); // Import ImportBox50
        ammoModel[13].setRotationPoint(15.5F, -11.5F, -1.5F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox128
        ammoModel[14].setRotationPoint(11.5F, -12.5F, -1.5F);


        slideModel = new ModelRendererTurbo[10];
        slideModel[0] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import ImportBox92
        slideModel[1] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import ImportBox93
        slideModel[2] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import ImportBox94
        slideModel[3] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import ImportBox95
        slideModel[4] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import ImportBox96
        slideModel[5] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import ImportBox97
        slideModel[6] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import ImportBox98
        slideModel[7] = new ModelRendererTurbo(this, 201, 89, textureX, textureY); // Import ImportBox99
        slideModel[8] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import ImportBox100
        slideModel[9] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import ImportBox101

        slideModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox92
        slideModel[0].setRotationPoint(24F, -32.5F, -0.5F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox93
        slideModel[1].setRotationPoint(25F, -33.5F, -0.5F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -0.125F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, -0.125F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Import ImportBox94
        slideModel[2].setRotationPoint(25F, -35F, -0.75F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.125F, -0.75F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.125F, -0.75F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox95
        slideModel[3].setRotationPoint(24F, -33.5F, -0.5F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -0.125F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, -0.125F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox96
        slideModel[4].setRotationPoint(25F, -35F, -0.25F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import ImportBox97
        slideModel[5].setRotationPoint(25F, -34F, 0F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import ImportBox98
        slideModel[6].setRotationPoint(25F, -34F, -1F);

        slideModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -1F, -0.25F, 0F, -1F, -0.25F); // Import ImportBox99
        slideModel[7].setRotationPoint(25F, -34F, -1F);

        slideModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F); // Import ImportBox100
        slideModel[8].setRotationPoint(25F, -34F, 0F);

        slideModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportBox101
        slideModel[9].setRotationPoint(25F, -35F, -0.5F);

        barrelAttachPoint = new Vector3f(37F / 16F, 26F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(33 / 16F, 19F / 16F, 0F / 16F);
        gunSlideDistance = 0.5F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunVertical = 50F;
        rotateGunHorizontal = 0F;
        tiltGun = 40F;
        translateGun = new Vector3f(0 / 16F, 0 / 16F, 0F / 16F);
        translateClip = new Vector3f(-15 / 16F, -15F / 16F, 0F / 16F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(-110F, 0F, 0.05F);
        leftArmRot = new Vector3f(75, 55, 0);
        leftArmReloadPos = new Vector3f(-0.4F, -0.5F, 0F);
        leftArmReloadRot = new Vector3f(80, 60, 0);
        rightArmPos = new Vector3f(0.21F, -0.41F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.21F, -0.41F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.7D, 1.0D, 0.7D);
        leftArmScale = new Vector3f(0.7D, 1.0D, 0.7D);
        rightHandAmmo = false;
        leftHandAmmo = false;

        fancyStance = true;
        stanceRotate = new Vector3f(0F, 0.0F, 45.0F);
        stanceTranslate = new Vector3f(0.2F, 0F, 0F);
        casingAttachPoint = new Vector3f(25F / 16F, 27F / 16F, 0.5F / 16F);
        casingAnimDistance = new Vector3f(0, 0, 8);
        casingAnimSpread = new Vector3f(3, 2, 0);
        casingAnimTime = 5;
        casingRotateVector = new Vector3f(0F, -40F, 20F);
        caseScale = 0.8F;

        flashScale = 5.5F;
        muzzleFlashPoint = new Vector3f(0.6F, 0.3F, 0.01F);
        crouchZoom = -0.2F;
        thirdPersonOffset = new Vector3f(-0.2F, -0.1F, 0F);
        translateAll(0F, 0F, 0F);
        flipAll();
        zoomOffsetY = -0.003F;
        zoomOffset = 0.04F;

        hasFlash = true;
        flashScale = 3F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}